Course Description
Welcome to our immersive Education Innovation workshop series. Join master educators to explore the most current, evidence-based best-practices to keep your knowledge and skills up to date and to strengthen your ability to support every student. Each session is led by an expert in the field with real world experience, who will guide you through the material and help you apply it immediately to your work.
Join a board-certified educational therapist to discover how and why to incorporate games into your teaching practice without compromising rigor. Explore what games do for the brain, how to align them to your learning goals, and how to create your own games for any subject. This hands-on workshop will introduce you to all the whys of gamification through an engaging presentation, share a variety of games used regularly across subjects, and provide an opportunity to create your own games. Walk away with a ton of teaching materials you can use immediately with your students and have fun doing it!
Learning Outcomes
At the conclusion of the course, you should be able to
- Explain the neurobiological and socio-emotional benefits of playing games with your students.
- Evaluate the purpose and focus of a variety of game styles.
- Tailor game play to accurately and rigorously support your learning goals.
- Create effective games to play across subjects, concepts, skills and knowledge.
Topics Include
- Effects of games and gameplay on student learning and the brain
- Using games to combat anxiety and optimize learning
- Using games to develop concepts, practice skills and master knowledge
- Creating board games, card games and other games for immediate classroom use
- Live-Online Attend via Zoom at scheduled times.
| Date | Start Time | End Time | Meeting Type | Location |
|---|---|---|---|---|
| Sat, 09-26-2026 | 9:00am | 3:00pm | Live-Online | REMOTE |
This course is part of the Fall 2026 Educational Therapy Workshop series.
This class is offered in an online synchronous format. Students are expected to log into this course via Canvas at the start time of scheduled meetings and participate via Zoom, for the duration of each scheduled class meeting.
To see all meeting dates, click "Full Schedule" below.
You will be granted access in Canvas to your course site and course materials approximately 24 hours prior to the published start date of the course.
Required Tools & Materials: None
Recommended Tools & Materials: The texts below are not required for the workshop.
Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul
Authors: Stuart Brown M.D., Christopher Vaughan
Publisher: National Geographic Books
Publication Date: 2010-04-06
ISBN: 9781583333785
Play = Learning How Play Motivates and Enhances Children's Cognitive and Social-emotional Growth
Authors: Dorothy G. Singer, Roberta M. Golinkoff, Kathy Hirsh-Pasek
Publisher: Oxford University Press
Publication Date: 2006
ISBN: 9780199733828
The Playful Brain: Venturing to the Limits of Neuroscience
Authors: Sergio Pellis, Vivien Pellis
Publisher: Oneworld Publications
Publication Date: 2013-10-01
ISBN: 9781780744629
The Power of Play: Learning What Comes Naturally
Authors: Elkind, David
Publisher: Da Capo Press
Publication Date: 2007-12-25
ISBN: 9780738211107
Actionable Gamification Beyond Points, Badges, and Leaderboards
Authors: Yu-Kai Chou
Publisher: Createspace Independent Publishing Platform
Publication Date: 2015-04-14
ISBN: 9781511744041
Handbook of Game-Based Learning
Authors: Jan L. Plass, Richard E. Mayer, and Bruce D. Homer
Publisher: Random House Publishing Services
Publication Date: 2020-02-04
ISBN: 9780262356541
Words Their Way: Word Study for Phonics, Vocabulary, and Spelling Instruction
Authors: Donald R. Bear, Marcia Invernizzi, Shane Templeton, Francine R. Johnston
Publisher: Pearson Education, Incorporated
Publication Date: 2019-05-29
ISBN: 9780135204917
The Logic of English Game Book
Authors: Logic of English (Firm)
Publisher: Logic of English, Incorporated
Publication Date: 2019
ISBN: 9781942154891
Math Games with Bad Drawings: 75 1/4 Simple, Challenging, Go-Anywhere Games and and Why They Matter
Authors: Ben Orlin
Publisher: Running Press
Publication Date: 2022
ISBN: 9780762499861
Games for Math: Playful Ways to Help Your Child Learn Math from Kindergarten to Third Grade
Authors: Peggy Kaye
Publisher: Knopf Doubleday Publishing Group
Publication Date: 1988-01-12
ISBN: 9780394755106
Math You Can Play Combo: Number Games for Young Learners
Authors: Denise Gaskins
Publisher: Tabletop Academy Press
Publication Date: 2016-08-08
ISBN: 9781892083210
Family Math for Young Children
Authors: Grace Dávila Coates, Jean Kerr Stenmark
Publisher: Lawrence Hall of Science, University of California
Publication Date: 1997
ISBN: 9780912511276
Family Math II: Achieving Success in Mathematics
Authors: Grace Dávila Coates
Publisher: Equals/Lawrence Hall of Science, University of California
Publication Date: 2003
ISBN: 9780912511306
What Video Games Have to Teach Us About Learning and Literacy
Authors: James Paul Gee
Publisher: Macmillan Trade
Publication Date: 2014-12-02
ISBN: 9781466886421
This course applies to these programs: